Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning
نویسندگان
چکیده
Science as it is portrayed in the typical K-12 classroom bears little resemblance to science as practiced by scientists, relying heavily on presentational pedagogies. To counter this, the American Association for the Advancement of Science, the National Research Council, and the National Science Teachers Association have all called for a stronger emphasis on having students perform scientific inquiry in the classroom. Yet this has proven challenging to do. How can schools replicate authentic science experiences in the classroom? This paper reports on the benefits of using Multi-user Virtual Environments to create authentic science experiences for middle-school students that allow them to engage in the processes of scientists. Our research indicates that low self-efficacy students and those with poor initial knowledge do as well as those with average self-efficacy and better than those learning with more traditional inquiry pedagogies. High self-efficacy students, however, do better with the traditional inquiry methods.
منابع مشابه
Design-based Research Strategies for Studying Situated Learning in a Multi-user Virtual Environment
This National Science Foundation funded project utilizes graphical multi-user virtual environments (MUVEs) as a vehicle to study (1) classroom-based situated learning and (2) the ways in which virtual environments may aid the transfer of learning from classroom contexts into real world settings. In the project’s River City curriculum, teams of middle school students are asked to collaboratively...
متن کاملInquiry Teaching for Depth and Coverage via Multi - User Virtual Environments
This National Science Foundation funded study is investigating novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a Multi-User Virtual Environment (MUVE) as a pedagogical vehicle, teams of middle school students are asked to collaboratively solve a simulated 19th century city’s problems with illness, through interaction with each others’ “avata...
متن کاملAn Interactive Folktale System and an Authoring System That Supports Its Realization
Edutainment and serious games-games move into professional applications p. 2 An efficient method for real-time ocean simulation p. 3 The dynamic textures for water synthesis based on statistical modeling p. 12 Constructing a convenient and efficient system for making virtual human accentuated by customized 3D face and body p. 22 The design and implementation of VBS p. 34 View-dependent hierarch...
متن کاملIncorporating 3D-Virtual Reality into Language Learning
The study aims to explore changes in learning outcome after using virtual reality instruments as teaching materials for college English courses, specifically, how digital environment affects the performance and motivation among undergraduates. Virtual reality has been widely applied in education settings. Its interactive interfaces provide students with realistic experiences and simulated every...
متن کاملConstructivism and authentic pedagogy: state of the art and recent developments in the Dutch national curriculum in secondary education
The recently introduced national curriculum for the ® rst stage of Dutch secondary education requires not only a change in educational content but also a change in educational processes. The knowledge students acquire is expected to be related to everyday life, and tobe meaningfully embedded in society. Furthermore, the student is expected to use social and cognitive strategies such as research...
متن کامل